Basically, deals damage around him, and that's it. Shadows will also have the damage radiate from them, but only dealing 50% damage.Ħs Cooldown Yeah, yeah, blatant copy of Zed's Shadow Slash. Night Burstĭark energy bursts out of Erebus, dealing 80/120/160/200/240 (+70% of Total Physical Damage) damage to all enemies around him. This also gives Erebus a lot of chasing potential, and the heal also gives a bit of innate tankiness. This will also hit jungle camps, so this will provide the sustain Erebus needs to function in the jungle. Basically, think Karma's W ability from League of Legends, except it steals move speed, heals and is a skillshot. Enemies can only be hit with 1 bond.ġ3s Cooldown This was the last ability I thought up of. The heal and the move speed bonus still goes to Erebus. They will only steal 5% movement speed each second. Shadows will also send a link directly in front of them, and if it hits an enemy, it will deal 50% damage and heal for 50%. Additionally, Erebus will steal 10% movement speed each second. When it hits an enemy, they will take 30/40/50/60/70 (+30% of Total Physical Power) each second for 3 seconds, and Erebus will be healed for the same amount. Unseen Bonds.Įrebus sends out a slow moving shadow in the ground (think Shikimaru from Naruto) that attaches to the first enemy hit. Once an enemy is targeted, it is locked on and they cannot avoid it, but they can use leaps during the 0.5s delay to drag Erebus to another location. However, do note the this ability needs a target in order to work. Using this, Erebus can appear behind enemies and get off his abilities. Shadows from his ultimate do not add damage to his ultimate.ġ6s Cooldown The main skill that makes Erebus so mobile. Each shadow Erebus has before teleporting will add an additional 10/15/20/25/30 (+20% of Bonus Physical Power) damage on arrival. Shadow Sneak (yeah yeah, I know the other one has the ability of the same name, but it's so cool TT^TT)Įrebus disappears into the ground, and after a 0.5s delay and immunity, appears at the far side of the target, dealing 40/70/100/130/160 (+50% of Bonus Physical Power) damage and silencing all enemies in the area for 1s. Shadows do not deal full damage and apply full values. Each shadow will only have 50% of Erebus' values, so they will only deal half damage and heal Erebus for half the amount. Also, the shadows will be arranged in the same formation as the dots on the number 5 on a dice, with Erebus being in the center. Cast an ability? All 4 will cast the ability. Basic attack? All 4 will basic attack in front of them. Each shadown copies Erebus' every action, meaning that whatever you do, they do. Since he is a bruiser, this will be his only form of innate tankiness if you wanted to build him more tanky. This was my first thought, and I believed that a god that could create his own army of shadows would be cool. Additionally, each shadow will absorb a percentage of all damage dealt to Erebus.ĭuration: 30 seconds each or until they run out of healthĭamage absorbed: 2.5% each (Max 10%) The bread and butter of Erebus, his passive. Each shadow will copy every move of Erebus, including movement, abilities and basic attacks. PASSIVE: Army of ShadowsĮvery ability cast that hits an enemy (His ultimate will spawn a shadow regardless) will create a shadow (clone) next to Erebus. While he does have low base damage and low scaling for a bruiser, he has the ability to amplify all damage through his shadow mechanic. He will function best in the jungle or solo lane. He will be adept at AoE damage, and has the ability to engage into a fight, but it will be hard to disengage from a fight. My version of Erebus will be a mobile tanky bruiser with a few assassin qualities. While I am aware that this god was also done recently by another user, the thread can be found here, I liked the concept of Erebus that I decided to make my own version of him. It has been a while since I did one of these, with my last one Being Huehuecoyotl I believe (although it could be Charon.
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