Have a suggestion or comment? Put it in the comments section below, send me an email, or reach me on twitter at TIBURON OUTLINES MADDEN 18 CFM CHANGES Missed some of the previous Sports Desk entries? Take a look at the past installments via our Hub page by clicking on the banner below. Hopefully, it's more than a few recycled messages, as this aspect of the sport hasn't been well represented in past video games, but is one that can help set this iteration apart.įinally, take a look at a new developer diary from Monster Games covering NASCAR Heat 2's career mode. Perhaps the X-factor in all of this is how the drivers are integrated into the career mode. Similarly, in the absence of a traditional upgrade system, getting the momentum right and that feeling that your team is getting more proficient from season to season is important. NASCAR games have attempted rivalry systems before, and it'll be crucial that the game rides that subtle line between being noticeable and appropriate while not impacting your racing so much that you're getting dumped constantly. This replaces the last game's facilities upgrade function. This allows you to build and improve one of the lower-ranked teams in real life. In general, the longer you stay with one team, the better that team gets.The idea is your strong performances lift your team members and crew ultimately giving you stronger, better performing cars. Team momentum is earned by strong finishes at the track from week to week.Monster is currently working on other ways to involve the drivers in your career.Messages about your rivalry status with a particular driver pop up after races. You also get driver feedback from Keselowski and others via a message system, both as a way to help you and give some driver flavor to the mode.The studio says it wants to also make it so large wrecks at a plate track, for instance, don't make you a bunch of enemies just because you got caught up in The Big One. Driver relationships cool off somewhat between seasons so rivalries and bad feelings between drivers are not permanent. Tempers will boil over, however, the more you go at it. The rivalry system has a ramp-up period so you're not going to see a driver go crazy if you have one run in.Both are naturally formed by how you treat drivers on the track. Brad Keselowski stopped by the Monster Games office and helped the team with one big aspect of NASCAR Heat 2: Driver rivalries and friendships.You can stay in the same series if you want.You can race in multiple series at once, and even do a multi-series race weekend if the schedule aligns.Overall, there are no driver retirements, and the other drivers will stay in their series and do not migrate up with you. When you accept a contract with a team, you take over one of their cars and replace that driver. Meet the criteria in these and you could get an offer to jump up to Xfinity at the end of the year. As you go through your initial season you'll get Hot Seat Race offers in the next series. The career mode starts in the truck series.Monster Games is augmenting your career path with rivalry and momentum systems that hopefully add more nuance to your race schedule. Naturally, the new racing series impacts the game's career mode, but that's not all that is being added in that department. The game adds two racing series – The Xfinity and Camping World Truck series – as well as local, offline splitscreen multiplayer ( head over here for more details on all that). So the compound should work together with the structure and that's why we need to progress together: structure and compound.NASCAR Heat 2 comes out on September 12 (PS4, Xbox One, and PC), and developer Monster Games continues to build out the franchise since taking it back last year. “But for sure a compound itself doesn't change everything. Obviously, we can work even with the structure, because if we have a more reliable tyre and if we can decrease a little bit the pressure, this will obviously help even the overheating effect, as this will increase the contact patch and so you distribute more uniformly the temperature. “I think we need to work more on the compound for what concerns the overheating. So, we need to distinguish which is the real reason. “But we have some races where we noticed that we had high temperatures, and especially the rear axle was affected by these high temperatures. “It happened in the past that we had overheating comments but it was not really overheating. The drivers just feel a lack of grip or a decaying grip, but sometimes it's just the tyre that is degrading itself because of wear or graining or for other reasons. “I think that sometimes we have overheating comments, but it's not real overheating. “I don't think it's a construction issue,” he said.
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